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Post by steeelz on Apr 7, 2012 2:12:53 GMT -5
1.Personal Diary \Recipe book with drawings, jokes and object descriptions 2.Cooking\construction "recipes" like for building a bamboo mat, a Hut,a Tree-house or even a "manor" *paper plan *material selection for walls/roof/doors etc. (palm leaf wall\bamboo mat\brick wall?) *construction site sign to drop materials ... Yep, i know this is a HUGE thing to implement
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Nephos
Full Member
I don't even know.
Posts: 131
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Post by Nephos on Apr 7, 2012 3:23:22 GMT -5
I never said they weren't.
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Post by corban123 on Apr 11, 2012 18:58:26 GMT -5
How bout giving weather some life? More than just rain and sunny, or even snow. Make winds that blow leave around, tornadoes, hail storms, things that give you more of a reason to build a strong shelter other than being completely mauled by animals. Other than that, I like the idea of having ways to allocate areas to your building areas. IDK, i'm stuck haha.
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Post by marcopixel on Apr 20, 2012 7:41:11 GMT -5
Maybe some farming?
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Post by Michael Reitzenstein on Apr 20, 2012 8:48:44 GMT -5
Definitely going to be some farming!
As far as weather goes, we're actually going to have screen high tidal waves that flatten everything, and yes, strong winds (so you have to build the shelters correctly etc).
Definitely more than we've shown in the videos!
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Unscrewed
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Forum Administrator (not fake)
Posts: 226
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Post by Unscrewed on Apr 21, 2012 11:03:16 GMT -5
I prefer to not have Jetpacks in my opinion, it would be nice to have a game that is all about patience, realism and fun, Jetpacks seem to be more like Grand Theft Auto-stuff. I just don't feel like it fits in this game. I would like to see caves, though (if there aren't already).
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Post by mcroome on Apr 23, 2012 0:23:58 GMT -5
I have to agree against implementing jet packs or other "too modern" elements. As long as the modern elements don't take away from the purpose of struggling to survive; if he had access to too many powerful tools there wouldn't be much strategy to surviving.
Not being very creative, my only real suggestions are to implement some form(s) of multiplayer (good incentive to convince friends to buy the game) and player customization (aesthetic stuff).
...so yeah, basically what has already been suggested in this thread.
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Post by Michael Reitzenstein on Apr 23, 2012 4:42:31 GMT -5
I reckon balloons would be pretty cool. They might be better done as a mod though - you should be able to mod nearly everything like that!
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Post by spartan117au on May 28, 2012 4:40:34 GMT -5
I want play on selfmade musical instruments and shells. Just some random loonley tunes when use. It can be a poor things, cos main hero is not musician. I can't believe this hasnt been put in the game already. Paul?
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Nephos
Full Member
I don't even know.
Posts: 131
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Post by Nephos on May 28, 2012 7:52:02 GMT -5
I want play on selfmade musical instruments and shells. Just some random loonley tunes when use. It can be a poor things, cos main hero is not musician. I can't believe this hasnt been put in the game already. Paul? It's not something that they need to implement at this stage, after all, the game is only in the alpha stages. They need to get the basic gameplay down before implementing all the cool stuff.
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Post by Avitros on Aug 6, 2012 8:21:16 GMT -5
I prefer to not have Jetpacks in my opinion, it would be nice to have a game that is all about patience, realism and fun, Jetpacks seem to be more like Grand Theft Auto-stuff. I just don't feel like it fits in this game. I would like to see caves, though (if there aren't already). I agree jetpacks would ruin the game in my opinion. Also caves are cool ;D
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Post by cloakedboltz on Aug 6, 2012 12:14:00 GMT -5
UI: -Add assigned key to the item bar so people know what button equips the item in that slot. -A new key that allows you to easily access your character (to bandage, feed, drink).
Items: -Allow crates or make a new item (chest maybe) to store items so they are not strewn about randomly by the physics. -Allow javelins to be thrown further. Handicap it with health state, maybe.
Features: -Make the campfires more static, as the burning objects tend to be moved around by the physics. -Basic tutorial (maybe as an optional map).
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Unscrewed
Full Member
Forum Administrator (not fake)
Posts: 226
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Post by Unscrewed on Aug 6, 2012 12:36:32 GMT -5
UI: -Add assigned key to the item bar so people know what button equips the item in that slot. -A new key that allows you to easily access your character (to bandage, feed, drink). Items: -Allow crates or make a new item (chest maybe) to store items so they are not strewn about randomly by the physics. -Allow javelins to be thrown further. Handicap it with health state, maybe. Features: -Make the campfires more static, as the burning objects tend to be moved around by the physics. -Basic tutorial (maybe as an optional map). I agree with everything except for: "Make the campfires more static, as the burning objects tend to be moved around by the physics". That's actually one of the things I love about campfires, you can do anything with them! Just throw it around, take some wood, throw it somewhere, etc. + A basic tutorial sounds good, but I'm sure that's planned for a much later update. It's still alpha and maybe some of the mechanics will change so much that it's a waste to already start making tutorials.
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Post by yajirobe on Aug 11, 2012 0:38:47 GMT -5
When passing between scenes, the music resets. I would love to see the music run non-stop.
The music is very captivating and the minute it resets, it kind of pulls me out of the game.
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Post by Michael Reitzenstein on Aug 11, 2012 0:44:43 GMT -5
We'll fix this for the next update!
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