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Post by farmergnome on Apr 3, 2012 13:40:07 GMT -5
Hey guys, this is a thread to just keep everyone in the loop about the prequel, Under the Garden, I made this back in 2010 for a TIGSource competition, its freeware, so until alpha, go have a play and check it out, maybe it will give everyone some ideas about the direction we decided on for Under the Ocean or just kill a hour or two before alpha! Have fun guys!
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Post by balkep on Apr 4, 2012 2:35:17 GMT -5
I've been playing for about 2 hours now and I like the game so far. I understand that Under the Ocean will be a sequel (sort of) of Under the Garden. I don't know if and how many game elements you're going to inherit from UtG, but if you're, then my feedback may be relevant. Observations: - Movement can be quite tricky sometimes. It would be cool to have some inertia when the character starts moving, allowing to move precisely. Currently, if I press A or D shortly, the character moves a couple of meters almost instantly and it leads to "dancing" around the rocks, while trying to mine them - Continuous digging/chopping would be great. Rightclicking every time becomes annoying after a while. - Trees should be a part of the scenery, just like rocks. When you're running back home, trying not to die from starvation and see a tree right in front of you that you have to chop down to move further, you would really want that tree to be transparent. - Make items usable without dragging them into the hotbar. I.e. if there's a can of soup on the ground and the hotbar is full, it would be convenient to eat the soup without throwing stuff out of your hotbar. - Controlling what you select is a big deal. Foreground items should have a priority in selection over the background building blocks. Sometimes it's hard to select a specific item from a pile. - Add mouse wheel control over the hotbar. Using keyboard numbers is nice, but having an alternative is even better I've got two notes which are more "awesome to have, but not necessary" type of thing: - Some sort of dictionary or glossary or encyclopedia of found items with their description and - probably - stats (especially for food nutrition). - Separate inventory from hotbar, so you can carry more. As for the editor, I like the idea to give access to object scripts and I hope UtO will be supporting this feature as well. That's it for now Update: It would be nice to see a FAQ page with some basic information about UtO. Update 2: Controls precision should really be improved. Dying because of character moving a few meters from a single keystroke gets annoying fast.
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Post by spartan117au on May 28, 2012 4:37:12 GMT -5
i support what balkep said 100% and believe that these things should be implemented
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Post by Michael Reitzenstein on May 28, 2012 7:05:29 GMT -5
Almost all of them are going in! Except the inventory separate to the hotbar.
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Post by facepoppies on Jun 12, 2012 23:11:02 GMT -5
This game is awesome.
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Post by farmergnome on Aug 5, 2012 21:46:13 GMT -5
I wont be updating this game guys, it was intended as a competition game, and it will stay this way, too much of a pain in the ass to upgrade.
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Post by arucard on Aug 8, 2012 11:59:54 GMT -5
Were there ever any mods made for it? I never knew where to look.
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