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May 19, 2013, 11:51am






UTG & UTO Forums :: General :: General Board :: Play Under the Garden
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 AuthorTopic: Play Under the Garden (Read 2,222 times)
farmergnome
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 Play Under the Garden
« Thread Started on Apr 3, 2012, 1:40pm »
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Hey guys, this is a thread to just keep everyone in the loop about the prequel, Under the Garden, I made this back in 2010 for a TIGSource competition, its freeware, so until alpha, go have a play and check it out, maybe it will give everyone some ideas about the direction we decided on for Under the Ocean or just kill a hour or two before alpha! Have fun guys!

You can download it here: http://www.underthegarden.com/garden.zip

You can find the original devlog here: http://forums.tigsource.com/index.php?topic=13394.0


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« Last Edit: Apr 3, 2012, 1:41pm by farmergnome »Link to Post - Back to Top  IP: Logged
balkep
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 Re: Play Under the Garden
« Reply #1 on Apr 4, 2012, 2:35am »
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I've been playing for about 2 hours now and I like the game so far. I understand that Under the Ocean will be a sequel (sort of) of Under the Garden.
I don't know if and how many game elements you're going to inherit from UtG, but if you're, then my feedback may be relevant.

Observations:
- Movement can be quite tricky sometimes. It would be cool to have some inertia when the character starts moving, allowing to move precisely. Currently, if I press A or D shortly, the character moves a couple of meters almost instantly and it leads to "dancing" around the rocks, while trying to mine them :)
- Continuous digging/chopping would be great. Rightclicking every time becomes annoying after a while.
- Trees should be a part of the scenery, just like rocks. When you're running back home, trying not to die from starvation and see a tree right in front of you that you have to chop down to move further, you would really want that tree to be transparent.
- Make items usable without dragging them into the hotbar. I.e. if there's a can of soup on the ground and the hotbar is full, it would be convenient to eat the soup without throwing stuff out of your hotbar.
- Controlling what you select is a big deal. Foreground items should have a priority in selection over the background building blocks. Sometimes it's hard to select a specific item from a pile.
- Add mouse wheel control over the hotbar. Using keyboard numbers is nice, but having an alternative is even better :)

I've got two notes which are more "awesome to have, but not necessary" type of thing:
- Some sort of dictionary or glossary or encyclopedia of found items with their description and - probably - stats (especially for food nutrition).
- Separate inventory from hotbar, so you can carry more.

As for the editor, I like the idea to give access to object scripts and I hope UtO will be supporting this feature as well.

That's it for now ;)

Update: It would be nice to see a FAQ page with some basic information about UtO.

Update 2: Controls precision should really be improved. Dying because of character moving a few meters from a single keystroke gets annoying fast.
« Last Edit: Apr 4, 2012, 5:24am by balkep »Link to Post - Back to Top  IP: Logged
spartan117au
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 Re: Play Under the Garden
« Reply #2 on May 28, 2012, 4:37am »
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i support what balkep said 100% and believe that these things should be implemented
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Michael Reitzenstein
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 Re: Play Under the Garden
« Reply #3 on May 28, 2012, 7:05am »
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Almost all of them are going in! Except the inventory separate to the hotbar.
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facepoppies
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 Re: Play Under the Garden
« Reply #4 on Jun 12, 2012, 11:11pm »
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This game is awesome.
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farmergnome
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 Re: Play Under the Garden
« Reply #5 on Aug 5, 2012, 9:46pm »
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I wont be updating this game guys, it was intended as a competition game, and it will stay this way, too much of a pain in the ass to upgrade.
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arucard
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 Re: Play Under the Garden
« Reply #6 on Aug 8, 2012, 11:59am »
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Were there ever any mods made for it? I never knew where to look.
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Males using female avatars? How bizarre!
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